init.sqf - Init script on client side
# Method 1 with trigger and passing parameter _createVehicleFn1 = { _vehicle = _this select 0; _pos = getPosATL spawnTrigger; _veh = "C_Hatchback_01_F" createVehicle [ _pos select 0, _pos select 1, _pos select 2]; }; ["C_Hatchback_01_F"] call _createVehicleFn1; # Method 2 with marker _createVehicleFn2 = { _veh = "C_Hatchback_01_F" createVehicle getMarkerPos "spawnMarker"; }; call _createVehicleFn2; # Method 3 with trigger and passing parameter with different syntax _createVehicleFn3 = { _pos = getPosATL spawnTrigger; _veh = createVehicle [_vehicle, [ _pos select 0, _pos select 1, _pos select 2], [], 0, "NONE"] }; ["C_Hatchback_01_F"] call _createVehicleFn3; player addAction ["Send Message", { }];
initServer.sqf - Init script on server side
"sendThisMessage" addPublicVariableEventHandler { private ["_data"]; _data = (_this select 1); };